From 374ef5b55745e8e1bb69f02f7cc127cc0b36c304 Mon Sep 17 00:00:00 2001 From: Krudor Date: Sat, 25 Mar 2017 17:54:19 +0100 Subject: Update boss state load logic Reset boss state to NOT_STARTED if state loads as FAIL --- src/server/game/Instances/InstanceScript.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index 19e87711f71..c66e1b3d5e8 100644 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -373,7 +373,7 @@ void InstanceScript::ReadSaveDataBossStates(std::istringstream& data) { uint32 buff; data >> buff; - if (buff == IN_PROGRESS || buff == SPECIAL) + if (buff == IN_PROGRESS || buff == FAIL || buff == SPECIAL) buff = NOT_STARTED; if (buff < TO_BE_DECIDED) -- cgit v1.2.3