From 3798de4b391ee74550083fd376faf69852f28e7e Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 14 Feb 2022 00:16:03 +0100 Subject: Core/Spells: Fixed spell Launch phase being handled at incorrect time for spells with LaunchDelay --- src/server/game/Spells/Spell.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 9722d156e39..ae5665d53a2 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -7965,7 +7965,7 @@ bool SpellEvent::Execute(uint64 e_time, uint32 p_time) else ASSERT(n_offset == m_Spell->GetDelayMoment()); // re-plan the event for the delay moment - m_Spell->GetCaster()->m_Events.AddEvent(this, Milliseconds(e_time + m_Spell->GetDelayMoment()), false); + m_Spell->GetCaster()->m_Events.AddEvent(this, Milliseconds(e_time + n_offset), false); return false; // event not complete } break; -- cgit v1.2.3