From 388250961f24cbe2ba955da6d7446965d058f97d Mon Sep 17 00:00:00 2001 From: Mik43l Date: Sun, 20 May 2012 22:09:12 +0200 Subject: [Core/Spell]: Fix Blessing of Ancient Kings (Val'anyr, Hammer of Ancient Kings) closes #6521 --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index a4d02ee5ea1..ba481176d23 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -5870,7 +5870,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere if (AuraEffect* aurEff = victim->GetAuraEffect(64413, 0, GetGUID())) { // The shield can grow to a maximum size of 20, 000 damage absorbtion - aurEff->SetAmount(std::max(aurEff->GetAmount() + basepoints0, 20000)); + aurEff->SetAmount(std::min(aurEff->GetAmount() + basepoints0, 20000)); // Refresh and return to prevent replacing the aura aurEff->GetBase()->RefreshDuration(); -- cgit v1.2.3