From 38be7aab55bd3cf09c8cc3f8832a018faf009338 Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 21 Sep 2010 16:16:58 +0200 Subject: Core/Player: Fixed client crashes at login (issue introduced in revision 1c33354f20) --HG-- branch : trunk --- src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp index f8615510daf..c62e8d6a833 100644 --- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp @@ -742,7 +742,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) if (PreparedQueryResult resultGuild = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADGUILD)) { pCurrChar->SetInGuild(resultGuild->GetUInt32(0)); - pCurrChar->SetRank(resultGuild->GetUInt32(1)); + pCurrChar->SetRank(resultGuild->GetUInt8(1)); } else if (pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership { -- cgit v1.2.3