From 5d155895a7c6f93b6a64328721b9bef9fec8ab79 Mon Sep 17 00:00:00 2001 From: sirikfoll Date: Sun, 22 Nov 2015 17:13:59 +0100 Subject: Core/Creature: Flying vehicles able to fly again by @sirikfoll, closes #15861 Flying vehicles could no longer leave the ground after commit 52692c3. This is a modification of commit 52692c3 to make flying vehicles work again. --- src/server/game/Entities/Creature/Creature.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 9173d44ae86..ea10ce7988b 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -440,8 +440,8 @@ bool Creature::UpdateEntry(uint32 entry, CreatureData const* data /*= nullptr*/) ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, true); } - LoadCreaturesAddon(); UpdateMovementFlags(); + LoadCreaturesAddon(); return true; } -- cgit v1.2.3