From 3a0417f7128292995a4085a0114ed59fbfa64325 Mon Sep 17 00:00:00 2001 From: Keader Date: Thu, 1 Jun 2017 09:04:40 -0300 Subject: Core/Spells: Removed duplicated check unitTarget was checked twice in Spell::EffectTaunt --- src/server/game/Spells/SpellEffects.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index f1223eb39d3..dcd7fa313ce 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -3064,8 +3064,7 @@ void Spell::EffectTaunt(SpellEffIndex /*effIndex*/) // this effect use before aura Taunt apply for prevent taunt already attacking target // for spell as marked "non effective at already attacking target" - if (!unitTarget || !unitTarget->CanHaveThreatList() - || unitTarget->GetVictim() == m_caster) + if (!unitTarget->CanHaveThreatList() || unitTarget->GetVictim() == m_caster) { SendCastResult(SPELL_FAILED_DONT_REPORT); return; -- cgit v1.2.3