From 3bb2dc3588f9dbaacd3f5deb7cd9782f47383b84 Mon Sep 17 00:00:00 2001 From: Shocker Date: Wed, 8 Sep 2010 07:57:14 +0300 Subject: Core/Arena: Don't ignore GM visibility in arena pre-start visibility check, fixes issue 3862 --HG-- branch : trunk --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 6146224b7b9..a66c3a15c88 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -20354,7 +20354,7 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool // Arena visibility before arena start if (InArena() && GetBattleground()->GetStatus() == STATUS_WAIT_JOIN) if (const Player* target = u->GetCharmerOrOwnerPlayerOrPlayerItself()) - return GetBGTeam() == target->GetBGTeam(); + return GetBGTeam() == target->GetBGTeam() && target->isGMVisible(); // phased visibility (both must phased in same way) if (!InSamePhase(u)) -- cgit v1.2.3