From 3bfe59b41d4e4111e1641012ff07f6f480b3d055 Mon Sep 17 00:00:00 2001 From: The Game Date: Tue, 17 Apr 2012 11:40:58 -0400 Subject: Fix unit tracking to not being limited to the caster of SPELL_AURA_MOD_STALKED, fixes https://github.com/TrinityCore/TrinityCore/issues/6208 --- src/server/game/Entities/Object/Object.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 70b680c6ae0..851c0f47e0f 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -626,7 +626,11 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask* if (!target->isAllowedToLoot(creature)) dynamicFlags &= ~UNIT_DYNFLAG_LOOTABLE; } - + if(Unit const* unit = ToUnit()) + { + if(!unit->HasAuraTypeWithCaster(SPELL_AURA_MOD_STALKED, target->GetGUID())) + dynamicFlags &= ~UNIT_DYNFLAG_TRACK_UNIT; + } *data << dynamicFlags; } // FG: pretend that OTHER players in own group are friendly ("blue") -- cgit v1.2.3