From 3c81a9a6d429b157a41628f35725b0cd7a469e9b Mon Sep 17 00:00:00 2001 From: xinef1 Date: Fri, 27 Jan 2017 23:42:50 +0100 Subject: Properly clear focused target on evade (#18992) Closes #18095 --- src/server/game/AI/CreatureAI.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src') diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 190e2299701..fea83963924 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -269,6 +269,7 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/) me->ResetPlayerDamageReq(); me->SetLastDamagedTime(0); me->SetCannotReachTarget(false); + me->DoNotReacquireTarget(); if (me->IsInEvadeMode()) return false; -- cgit v1.2.3