From 3c9cb12341077329960b2c7b52eb706298dbe2ac Mon Sep 17 00:00:00 2001 From: Trazom62 Date: Mon, 26 Apr 2010 22:03:09 +0200 Subject: Fix Scourge Strike. Thanks Havenard. Fixes issue #1668. - additional damage is now done properly as shadow damage and no longer as additional physical damage. --HG-- branch : trunk --- src/game/SpellEffects.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 41dff1eb5c0..927c2079135 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -2053,7 +2053,8 @@ void Spell::EffectDummy(uint32 i) // Scourge Strike if (m_spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_DK_SCOURGE_STRIKE) { - m_damage = float (m_damage) * (float(damage * unitTarget->GetDiseasesByCaster(m_caster->GetGUID()) + 100.0f) / 100.0f); + int32 bp = (m_damage * damage * unitTarget->GetDiseasesByCaster(m_caster->GetGUID())) / 100; + m_caster->CastCustomSpell(unitTarget, 70890, &bp, NULL, NULL, true); return; } // Death Coil -- cgit v1.2.3