From 3d6da262dc4ba618a3ec052ef648c06b46882401 Mon Sep 17 00:00:00 2001 From: Subv Date: Wed, 4 Apr 2012 20:51:49 -0500 Subject: Core/Spells: Blade Barrier should not proc from autoattacks Closes #6028 Signed-off-by: Subv --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index d71f8e8dfc3..b49ce1bf075 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8827,7 +8827,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg } // Blade Barrier - if (auraSpellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && auraSpellInfo->SpellIconID == 85) + if (auraSpellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && auraSpellInfo->SpellIconID == 85 && procSpell) { Player* player = ToPlayer(); if (!player || player->getClass() != CLASS_DEATH_KNIGHT) -- cgit v1.2.3