From 3da3683a9096b31b8aa599a05d45c839d03f383c Mon Sep 17 00:00:00 2001 From: Giacomo Pozzoni Date: Sun, 13 Oct 2019 17:37:52 +0200 Subject: Scripts/Kologarn: Fix "stuck in combat" issues (#23866) Fix players stuck in combat with NPC_ARM_SWEEP_STALKER and/or both arms after killing the boss. (cherry picked from commit fed030da190c9c53ad013d3e460ba1afbe1f02a2) --- src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src') diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp index 54b31a8a812..bb56e6fb903 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp @@ -150,6 +150,7 @@ class boss_kologarn : public CreatureScript me->GetMotionMaster()->MoveTargetedHome(); me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); me->SetCorpseDelay(604800); // Prevent corpse from despawning. + ForceStopCombatForCreature(NPC_ARM_SWEEP_STALKER, 500.f); _JustDied(); } @@ -210,6 +211,7 @@ class boss_kologarn : public CreatureScript void JustSummoned(Creature* summon) override { + BossAI::JustSummoned(summon); switch (summon->GetEntry()) { case NPC_FOCUSED_EYEBEAM: -- cgit v1.2.3