From 3e046f9bc4a1b9a14025d1569e51dd11907b41fb Mon Sep 17 00:00:00 2001 From: leak Date: Thu, 24 Feb 2011 18:24:19 +0100 Subject: Core/AI: Put log messages on filter --- src/server/game/AI/CreatureAISelector.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/AI/CreatureAISelector.cpp b/src/server/game/AI/CreatureAISelector.cpp index dc669e56a01..46cbd1abf5d 100755 --- a/src/server/game/AI/CreatureAISelector.cpp +++ b/src/server/game/AI/CreatureAISelector.cpp @@ -95,7 +95,7 @@ namespace FactorySelector // select NullCreatureAI if not another cases ainame = (ai_factory == NULL) ? "NullCreatureAI" : ai_factory->key(); - sLog->outStaticDebug("Creature %u used AI is %s.", creature->GetGUIDLow(), ainame.c_str()); + sLog->outDebug(LOG_FILTER_TSCR, "Creature %u used AI is %s.", creature->GetGUIDLow(), ainame.c_str()); return (ai_factory == NULL ? new NullCreatureAI(creature) : ai_factory->Create(creature)); } @@ -139,7 +139,7 @@ namespace FactorySelector std::string ainame = (ai_factory == NULL || go->GetScriptId()) ? "NullGameObjectAI" : ai_factory->key(); - sLog->outStaticDebug("GameObject %u used AI is %s.", go->GetGUIDLow(), ainame.c_str()); + sLog->outDebug(LOG_FILTER_TSCR, "GameObject %u used AI is %s.", go->GetGUIDLow(), ainame.c_str()); return (ai_factory == NULL ? new NullGameObjectAI(go) : ai_factory->Create(go)); } -- cgit v1.2.3