From 3f0266624dd711afd19c8002ac5474e8c834a366 Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 25 Jul 2022 20:59:12 +0200 Subject: Core/Maps: Fixed deadlock in battleground map creation Closes #28154 --- src/server/game/Maps/MapManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index 108aad5b3ad..6bf66b153ff 100644 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -156,7 +156,7 @@ Map* MapManager::CreateMap(uint32 mapId, Player* player, uint32 loginInstanceId if (!newInstanceId) return nullptr; - map = FindMap(mapId, newInstanceId); + map = FindMap_i(mapId, newInstanceId); if (!map) { if (Battleground* bg = player->GetBattleground()) -- cgit v1.2.3