From 411631743adb6438dc7690e5be3a1430080384ec Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 18 Feb 2021 23:30:28 +0100 Subject: Core/Auras: Do not warn about nonexisting proc spells when spell id is 0 and aura is a dummy --- src/server/game/Spells/Auras/SpellAuraEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index c7c9ceebb43..92a5de823f1 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -6124,7 +6124,7 @@ void AuraEffect::HandleProcTriggerSpellAuraProc(AuraApplication* aurApp, ProcEve TC_LOG_DEBUG("spells", "AuraEffect::HandleProcTriggerSpellAuraProc: Triggering spell %u from aura %u proc", triggeredSpellInfo->Id, GetId()); triggerCaster->CastSpell(triggerTarget, triggeredSpellInfo, true, nullptr, this); } - else + else if (triggerSpellId && GetAuraType() != SPELL_AURA_DUMMY) TC_LOG_ERROR("spells","AuraEffect::HandleProcTriggerSpellAuraProc: Could not trigger spell %u from aura %u proc, because the spell does not have an entry in Spell.dbc.", triggerSpellId, GetId()); } -- cgit v1.2.3