From 41593a79e3c5d65bb9357da263e661a0fcd0b6f3 Mon Sep 17 00:00:00 2001 From: QAston Date: Fri, 29 Jul 2011 00:01:08 +0200 Subject: Core/Spells: Check if spell has range entry before trying to access property (some spell do not) - fixes a crash. --- src/server/game/Spells/Spell.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index a40ff40d935..549a6a5f624 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -5718,7 +5718,7 @@ SpellCastResult Spell::CheckRange(bool strict) Unit* target = m_targets.GetUnitTarget(); float max_range = m_caster->GetSpellMaxRangeForTarget(target, m_spellInfo); float min_range = m_caster->GetSpellMinRangeForTarget(target, m_spellInfo); - uint32 range_type = m_spellInfo->RangeEntry->type; + uint32 range_type = m_spellInfo->RangeEntry ? m_spellInfo->RangeEntry->type : 0; if (Player* modOwner = m_caster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this); -- cgit v1.2.3