From 43d8b1b7b9ec5661ac6b6648173eb8538988e296 Mon Sep 17 00:00:00 2001 From: maximius Date: Mon, 2 Nov 2009 16:14:14 -0800 Subject: *Fixes several GO and trap issues. --HG-- branch : trunk --- src/game/GameObject.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/game/GameObject.h b/src/game/GameObject.h index 03f182de7e8..232b711bcf9 100644 --- a/src/game/GameObject.h +++ b/src/game/GameObject.h @@ -100,7 +100,7 @@ struct GameObjectInfo uint32 eventId; //6 lootedEvent uint32 linkedTrapId; //7 uint32 questId; //8 not used currently but store quest required for GO activation for player - uint8 level; //9 + uint32 level; //9 uint32 losOK; //10 uint32 leaveLoot; //11 uint32 notInCombat; //12 @@ -124,7 +124,7 @@ struct GameObjectInfo struct { uint32 lockId; //0 -> Lock.dbc - uint8 level; //1 + uint32 level; //1 uint32 radius; //2 radius for trap activation uint32 spellId; //3 uint32 charges; //4 need respawn (if > 0) -- cgit v1.2.3