From 43dec9e4d0b6f7da3c2051624742e9fb8a9bcb31 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Sat, 16 Feb 2019 19:06:56 +0100 Subject: Core/Pet: Add assert Add additional assert to check if it's possible for a Pet not to have an active AI when the Player owner kills an enemy. Ref #23036 --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 77d7d629db6..a7d20696a34 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10948,7 +10948,7 @@ bool Unit::InitTamedPet(Pet* pet, uint8 level, uint32 spell_id) { Pet* pet = player->GetPet(); if (pet && pet->IsAlive() && pet->isControlled()) - pet->AI()->KilledUnit(victim); + ASSERT_NOTNULL(pet->AI())->KilledUnit(victim); } // 10% durability loss on death -- cgit v1.2.3