From 4431a1149da7bc48ad1047fc8c6135ed02b2e77b Mon Sep 17 00:00:00 2001 From: Keader Date: Thu, 27 Apr 2017 09:41:07 -0300 Subject: Core/Scripts: Re-hack Boss Loken. Followup 3a0cb90ea994e82dd8c70888fb847082f738d5dc Loken still need ClearUnitState Hack to DoMeleeAttackifReady work --- src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src') diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp index 68f8cbc4bd0..3cd470d1a37 100644 --- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp +++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp @@ -161,6 +161,7 @@ public: break; case EVENT_RESUME_PULSING_SHOCKWAVE: DoCast(me, SPELL_PULSING_SHOCKWAVE_AURA, true); + me->ClearUnitState(UNIT_STATE_CASTING); // Workaround to allow DoMeleeAttackIfReady work DoCast(me, SPELL_PULSING_SHOCKWAVE, true); break; case EVENT_INTRO_DIALOGUE: -- cgit v1.2.3