From 462e11c96f6cb3a59fea4dc164886a421db11e52 Mon Sep 17 00:00:00 2001 From: Kelno Date: Mon, 30 Aug 2021 11:27:51 +0200 Subject: Remove combo points on a creature when it evades (#26836) --- src/server/game/AI/CreatureAI.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 08f98a3aa68..bb8621bcea2 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -303,7 +303,7 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/) } me->RemoveAurasOnEvade(); - + me->ClearComboPointHolders(); // Remove all combo points targeting this unit me->CombatStop(true); me->LoadCreaturesAddon(); me->SetLootRecipient(nullptr); -- cgit v1.2.3