From 463b943ecac266b1e1571b0fe6ded5cbd1bba21b Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 19 Mar 2018 00:23:57 +0100 Subject: Core/Movement: Fixed transport teleports on the same map (and teleporting on transports too) --- src/server/game/Server/Packets/MovementPackets.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Server/Packets/MovementPackets.cpp b/src/server/game/Server/Packets/MovementPackets.cpp index 068c82a3f82..38a7f8f68fd 100644 --- a/src/server/game/Server/Packets/MovementPackets.cpp +++ b/src/server/game/Server/Packets/MovementPackets.cpp @@ -541,8 +541,8 @@ WorldPacket const* WorldPackets::Movement::MoveTeleport::Write() _worldPacket << float(Facing); _worldPacket << uint8(PreloadWorld); - _worldPacket.WriteBit(Vehicle.is_initialized()); _worldPacket.WriteBit(TransportGUID.is_initialized()); + _worldPacket.WriteBit(Vehicle.is_initialized()); _worldPacket.FlushBits(); if (Vehicle) -- cgit v1.2.3