From 4672200adcbcb71c917d07ac1a82262ace2ffde7 Mon Sep 17 00:00:00 2001 From: Meji Date: Thu, 23 Mar 2023 21:28:23 +0100 Subject: Warning fix --- src/server/game/Entities/Object/Object.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index 77006b47768..447fcdb90d6 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -550,7 +550,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation void SetLocationMapId(uint32 _mapId) { m_mapId = _mapId; } void SetLocationInstanceId(uint32 _instanceId) { m_InstanceId = _instanceId; } - virtual bool IsNeverVisible(bool allowServersideObjects = false) const { return !IsInWorld(); } + virtual bool IsNeverVisible([[maybe_unused]] bool allowServersideObjects = false) const { return !IsInWorld(); } virtual bool IsAlwaysVisibleFor(WorldObject const* /*seer*/) const { return false; } virtual bool IsInvisibleDueToDespawn() const { return false; } //difference from IsAlwaysVisibleFor: 1. after distance check; 2. use owner or charmer as seer -- cgit v1.2.3