From 467f33e3d92bb1d67e87d0ab923e1e657e984bb7 Mon Sep 17 00:00:00 2001 From: click Date: Sat, 28 May 2011 01:24:27 +0200 Subject: Core/AI: Minor adjustment on the WorldBossAI : Avoid putting the entire map in combatmode... --- src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 56b1327bc45..79c19efbbf8 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -667,15 +667,15 @@ void WorldBossAI::_JustDied() void WorldBossAI::_EnterCombat() { - me->setActive(true); - DoZoneInCombat(); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true); + AttackStart(target); } void WorldBossAI::JustSummoned(Creature* summon) { summons.Summon(summon); - if (me->isInCombat()) - DoZoneInCombat(summon); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true)); + summon->AI()->AttackStart(target); } void WorldBossAI::SummonedCreatureDespawn(Creature* summon) -- cgit v1.2.3