From 4772b55368e43002b32b598812bffa4c8877504e Mon Sep 17 00:00:00 2001 From: ModoX Date: Tue, 11 Jan 2022 03:47:43 +0100 Subject: Core/Player: Fixed home position for fresh created characters Closes #27588 --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index c2f677c250d..08a1fac3ae5 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -20402,7 +20402,7 @@ bool Player::_LoadHomeBind(PreparedQueryResult result) { PlayerInfo::CreatePosition const& createPosition = m_createMode == PlayerCreateMode::NPE && info->createPositionNPE ? info->createPositionNPE.get() : info->createPosition; - m_homebind.m_mapId = createPosition.Loc.GetMapId(); + m_homebind.WorldRelocate(createPosition.Loc); if (createPosition.TransportGuid) { if (Transport* transport = HashMapHolder::Find(ObjectGuid::Create(*createPosition.TransportGuid))) -- cgit v1.2.3