From 47a119e4fa617319b283e7c3824241bc0b6775fb Mon Sep 17 00:00:00 2001 From: DDuarte Date: Mon, 1 Jun 2015 03:19:18 +0100 Subject: Core/LootMgr: Remove dead validation code from LoadLootTable CID 1288389 Operands don't affect result --- src/server/game/Loot/LootMgr.cpp | 6 ------ 1 file changed, 6 deletions(-) (limited to 'src') diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index a63ed66446e..189b620b805 100644 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -155,12 +155,6 @@ uint32 LootStore::LoadLootTable() uint8 mincount = fields[7].GetUInt8(); uint8 maxcount = fields[8].GetUInt8(); - if (maxcount > std::numeric_limits::max()) - { - TC_LOG_ERROR("sql.sql", "Table '%s' Entry %d Item %d: MaxCount value (%u) to large. must be less %u - skipped", GetName(), entry, item, maxcount, std::numeric_limits::max()); - continue; // error already printed to log/console. - } - if (groupid >= 1 << 7) // it stored in 7 bit field { TC_LOG_ERROR("sql.sql", "Table '%s' Entry %d Item %d: GroupId (%u) must be less %u - skipped", GetName(), entry, item, groupid, 1 << 7); -- cgit v1.2.3