From 4957d0a51b9ca724b4f453e765f820f84034e2ce Mon Sep 17 00:00:00 2001 From: ccrs Date: Fri, 10 Oct 2025 20:38:09 +0200 Subject: Core/AI: fix silly crash if SetAggressiveStateAfter is used without a summoner reference --- src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index a0b48a3b2f8..b19802e72ed 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -494,7 +494,7 @@ void ScriptedAI::SetAggressiveStateAfter(Milliseconds timer, Creature* who/* = n { if (!who) who = me; - who->m_Events.AddEvent(new Trinity::Helpers::Events::SetAggresiveStateEvent(who, startCombat, summoner->GetGUID(), combatArgs), who->m_Events.CalculateTime(timer)); + who->m_Events.AddEvent(new Trinity::Helpers::Events::SetAggresiveStateEvent(who, startCombat, summoner ? summoner->GetGUID() : ObjectGuid::Empty, combatArgs), who->m_Events.CalculateTime(timer)); } void ScriptedAI::DoAddEvent(Milliseconds timer, BasicEvent* event, WorldObject* who/* = nullptr*/) -- cgit v1.2.3