From 4a207fc08b4be95c6f56109f50df1c4203d6b481 Mon Sep 17 00:00:00 2001 From: QAston Date: Sun, 15 Mar 2009 16:56:00 +0100 Subject: *Make divine hymn breakable by damage. --HG-- branch : trunk --- src/game/Unit.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index ddd4e12b3fb..6ac2b5cc865 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -3912,8 +3912,9 @@ bool Unit::AddAura(Aura *Aur) m_interruptableAuras.push_back(Aur); AddInterruptMask(Aur->GetSpellProto()->AuraInterruptFlags); } - if((Aur->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE) - && (Aur->GetModifier()->m_auraname != SPELL_AURA_MOD_POSSESS)) //only dummy aura is breakable + if((Aur->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE + && Aur->GetModifier()->m_auraname != SPELL_AURA_MOD_POSSESS) //only dummy aura is breakable + || (Aur->GetSpellProto()->Mechanic==MECHANIC_KNOCKOUT && Aur->GetModifier()->m_auraname==SPELL_AURA_MOD_STUN)) { m_ccAuras.push_back(Aur); } -- cgit v1.2.3