From 4a8dbfc33f9ef90c9b67cd1489c200c503a5c752 Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 11 Nov 2021 14:27:48 +0100 Subject: Core/DataStores: Removed map 0 MapDifficulty hack - data now exists --- src/server/game/DataStores/DB2Stores.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src') diff --git a/src/server/game/DataStores/DB2Stores.cpp b/src/server/game/DataStores/DB2Stores.cpp index ee268329549..4503e269dc1 100644 --- a/src/server/game/DataStores/DB2Stores.cpp +++ b/src/server/game/DataStores/DB2Stores.cpp @@ -1208,7 +1208,6 @@ uint32 DB2Manager::LoadStores(std::string const& dataPath, LocaleConstant defaul for (MapDifficultyEntry const* entry : sMapDifficultyStore) _mapDifficulties[entry->MapID][entry->DifficultyID] = entry; - _mapDifficulties[0][0] = _mapDifficulties[1][0]; // map 0 is missing from MapDifficulty.dbc so we cheat a bit std::vector mapDifficultyConditions; mapDifficultyConditions.reserve(sMapDifficultyXConditionStore.GetNumRows()); -- cgit v1.2.3