From 4b588694caed2ccab36241abb61e2c93ce8b5bb1 Mon Sep 17 00:00:00 2001 From: Treeston Date: Sun, 11 Aug 2019 13:31:46 +0200 Subject: Core/Creature: Fix an issue that sometimes prevented spellcast focus targets from being reacquired. (cherry picked from commit fcce90508d899641494d7c281a0e08e411a0d5ab) --- src/server/game/Entities/Creature/Creature.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index cbe406cfb2f..34889a5cea7 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -3300,10 +3300,9 @@ void Creature::ReleaseSpellFocus(Spell const* focusSpell, bool withDelay) void Creature::ReacquireSpellFocusTarget() { - if (!HasSpellFocus()) - return; + ASSERT(HasSpellFocus()); - SetTarget(_spellFocusInfo.Target); + SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Target), _spellFocusInfo.Target); if (!HasUnitFlag2(UNIT_FLAG2_DISABLE_TURN)) { -- cgit v1.2.3