From 4b7465aad8bb93b69da3a8beeb538d8e63569d0b Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Sun, 12 Jan 2025 18:52:20 +0100 Subject: Core/Spells: send rune cooldowns even after miss to match sniff data (cherry picked from commit 7d5e794fd368a95d838b6ff33250460e6a6a634c) --- src/server/game/Spells/Spell.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'src') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index eb43009aa1f..af61faa12bc 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -4910,10 +4910,7 @@ void Spell::SendSpellGo() && !(_triggeredCastFlags & TRIGGERED_IGNORE_POWER_COST)) { castFlags |= CAST_FLAG_NO_GCD; // not needed, but it's being sent according to sniffs - - // Only send rune cooldowns when there has been a change - if (m_runesState != m_caster->ToPlayer()->GetRunesState()) - castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list + castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list } if (m_targets.HasTraj()) -- cgit v1.2.3