From 4bc02e3744c67fc4ccd5447f3290a4710c6b1cb5 Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 6 May 2022 22:17:16 +0200 Subject: Core/Items: Use correct error message when swapping weapons in combat too quickly --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index eb12ee8b6b4..bedb84f795f 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -11488,7 +11488,7 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool } if (IsInCombat() && (pProto->GetClass() == ITEM_CLASS_WEAPON || pProto->GetInventoryType() == INVTYPE_RELIC) && m_weaponChangeTimer != 0) - return EQUIP_ERR_CLIENT_LOCKED_OUT; // maybe exist better err + return EQUIP_ERR_ITEM_COOLDOWN; if (IsNonMeleeSpellCast(false)) return EQUIP_ERR_CLIENT_LOCKED_OUT; -- cgit v1.2.3