From 4ce345a9f9ca389f97c914da191552f35420c883 Mon Sep 17 00:00:00 2001 From: tobmaps Date: Tue, 9 Aug 2011 06:14:07 +0700 Subject: DB/Loot: Fix max count of items from Titanium Ore prospecting loot --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index f6c92c33d29..e072a0846d9 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8559,7 +8559,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg case 30885: // Nature's Guardian Rank 4 case 30886: // Nature's Guardian Rank 5 { - if (GetHealthPct() < 30) + if (HealthBelowPct(30)) { basepoints0 = int32(auraSpellInfo->Effects[EFFECT_0].CalcValue() * GetMaxHealth() / 100.0f); target = this; -- cgit v1.2.3