From 4cf3ca42f09fc66d48740f53cb33a8f0788b8e7a Mon Sep 17 00:00:00 2001 From: megamage Date: Wed, 13 May 2009 10:53:31 -0500 Subject: *Process events for dead creatures. This allows delayed spells to work after caster is dead. --HG-- branch : trunk --- src/game/Creature.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 85109997390..f322d8326e1 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -455,6 +455,9 @@ void Creature::Update(uint32 diff) } else { + // for delayed spells + m_Events.Update( diff ); + m_deathTimer -= diff; if (m_groupLootTimer && lootingGroupLeaderGUID) { -- cgit v1.2.3