From 4e41f4d45d7583a40ee7fb7dc73fc37f35888ec2 Mon Sep 17 00:00:00 2001 From: Kudlaty Date: Sat, 28 Nov 2009 16:01:12 +0100 Subject: Fix spell Neural Needle. #502 Patch by maanuel --HG-- branch : trunk --- src/game/SpellEffects.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 265319d6992..c44e0d8d9b2 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -676,7 +676,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK); float sp = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)); damage += int32(0.16f*ap + 0.25f*sp); - } + } break; } case SPELLFAMILY_DEATHKNIGHT: @@ -5725,6 +5725,9 @@ void Spell::EffectScriptEffect(uint32 effIndex) AuraDivinePlea->RefreshAura(); return; } + case 45634: //Neural Needle + unitTarget->CastSpell(unitTarget, 45702, true); //Neural Needle Impact + return; } break; } -- cgit v1.2.3