From 4ea64b515aa952662dce11fd1012c566ae0d2449 Mon Sep 17 00:00:00 2001 From: Aurelio Arcabascio Date: Sat, 2 Jan 2021 13:10:26 -0500 Subject: Core/Player: auto-attacked player stands up from sit or sleep state (#25684) * Fixed Auto Attack bug on sitting player * Victim now stands during sleep and stand emotes --- src/server/game/Entities/Unit/Unit.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 4c662d35a2b..d3d4a40ff80 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -946,6 +946,10 @@ bool Unit::HasBreakableByDamageCrowdControlAura(Unit* excludeCasterChannel) cons } } + // check to see if victim is sitting + if (victim->GetStandState()) + victim->SetStandState(UNIT_STAND_STATE_STAND); + return damage; } -- cgit v1.2.3