From 4f52f7d7c9f57b3ee0347888ce3a77b6363d1be9 Mon Sep 17 00:00:00 2001 From: Rushor Date: Wed, 22 Apr 2020 19:49:41 +0200 Subject: Game/SmartScripts: Reset counter in SAI only on Initialize. (#24489) * Game/SmartScripts: Reset counter in SAI only on Initialize. * Game/SmartScripts: Reset counter in SAI only on Initialize. --- src/server/game/AI/SmartScripts/SmartScript.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index dcd3f7124a3..4474e6c009a 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -179,7 +179,6 @@ void SmartScript::OnReset() } ProcessEventsFor(SMART_EVENT_RESET); mLastInvoker.Clear(); - mCounterList.clear(); } void SmartScript::ResetBaseObject() @@ -3761,6 +3760,7 @@ void SmartScript::OnInitialize(WorldObject* obj, AreaTriggerEntry const* at) ProcessEventsFor(SMART_EVENT_AI_INIT); InstallEvents(); ProcessEventsFor(SMART_EVENT_JUST_CREATED); + mCounterList.clear(); } void SmartScript::OnMoveInLineOfSight(Unit* who) -- cgit v1.2.3