From 4fba0830d02e350918c7b3f9deae67338538055a Mon Sep 17 00:00:00 2001 From: lukaasm Date: Tue, 4 Jan 2011 18:12:10 +0100 Subject: Core/Groups: Fix players being displayed as offline in group view after being teleported to a different map closes #48 Signed-off-by: Machiavelli --- src/server/game/Server/Protocol/Handlers/GroupHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp b/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp index 8deedbc0dda..f7f546220ea 100755 --- a/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp @@ -838,7 +838,7 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recv_data) uint64 Guid; recv_data >> Guid; - Player *player = sObjectMgr->GetPlayer(Guid); + Player *player = HashMapHolder::Find(Guid); if (!player) { WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2); -- cgit v1.2.3