From 4fd4d283542600fd25a9e4a4a280f33fee6c87d0 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 6 Nov 2021 22:11:20 +0100 Subject: Core/Misc: Fixed facing after using areatrigger teleports and graveyard orientations --- src/server/game/Globals/ObjectMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 5894155b536..f70b8217cef 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -6757,7 +6757,7 @@ void ObjectMgr::LoadWorldSafeLocs() { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); - WorldLocation loc(fields[1].GetUInt32(), fields[2].GetFloat(), fields[3].GetFloat(), fields[4].GetFloat(), fields[5].GetFloat()); + WorldLocation loc(fields[1].GetUInt32(), fields[2].GetFloat(), fields[3].GetFloat(), fields[4].GetFloat(), DegToRad(fields[5].GetFloat())); if (!MapManager::IsValidMapCoord(loc)) { TC_LOG_ERROR("sql.sql", "World location (ID: %u) has a invalid position MapID: %u %s, skipped", id, loc.GetMapId(), loc.ToString().c_str()); -- cgit v1.2.3