From 510410265d7943a8ddb16aa23951c373d16b2df5 Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Fri, 21 Aug 2009 17:23:09 +0200 Subject: * Last commit also fixes damage calculation of Steady Shot, based on original patch by thenecromancer. --HG-- branch : trunk --- src/game/SpellEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 857eb26cc88..13a2a635c06 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -594,7 +594,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) if (m_caster->GetTypeId() == TYPEID_PLAYER) { - // Add Ammo and Weapon damage + // Add Ammo and Weapon damage plus RAP * 0.1 Item *item = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK); if(item) { -- cgit v1.2.3