From 51d0e0fa8cc47e8d675259ec485fa2b62fa77041 Mon Sep 17 00:00:00 2001 From: Astellar Date: Tue, 5 Jan 2010 01:46:22 +0300 Subject: Fixed Issue 10. Now summoned elemental is correctly despawned. Try to find a better place for such check... --HG-- branch : trunk --- src/game/Totem.cpp | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/game/Totem.cpp b/src/game/Totem.cpp index a82f273bdbc..0368abe1eef 100644 --- a/src/game/Totem.cpp +++ b/src/game/Totem.cpp @@ -112,7 +112,19 @@ void Totem::UnSummon() CombatStop(); RemoveAurasDueToSpell(GetSpell()); - // clear owenr's totem slot + // All summoned by totem minions must disappear when it is removed. + if (const SpellEntry* spInfo = sSpellStore.LookupEntry(GetSpell())) + { + for (int i = 0; i < MAX_SPELL_EFFECTS; ++i) + { + if (spInfo->Effect[i] != SPELL_EFFECT_SUMMON) + continue; + + m_owner->RemoveAllMinionsByEntry(spInfo->EffectMiscValue[i]); + } + } + + // clear owner's totem slot for (int i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i) { if(m_owner->m_SummonSlot[i]==GetGUID()) -- cgit v1.2.3