From 24466d721ce337306b11fbbeb301fa635a109cfe Mon Sep 17 00:00:00 2001 From: Subv Date: Sun, 23 Dec 2012 09:33:29 -0500 Subject: Core/Entities: Missing change from previous commit Calling UpdateObjectVisibility() will make sure that the semi-far teleports (those where the destination position is not in direct sight) will work correctly. --- src/server/game/Entities/Unit/Unit.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 6e0d76208e5..d44dc6ff235 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -17327,6 +17327,7 @@ void Unit::NearTeleportTo(float x, float y, float z, float orientation, bool cas UpdatePosition(x, y, z, orientation, true); Position pos; // dummy, not used for creatures. SendTeleportPacket(pos); + UpdateObjectVisibility(); } } -- cgit v1.2.3