From 5267381e39c23797bfad22c5433910ecf155145c Mon Sep 17 00:00:00 2001 From: SnapperRy Date: Mon, 10 Oct 2016 13:58:07 +0200 Subject: Core/SAI: don't reset event phase when npc evades/resets. The scripts themselves should take care of that. --- src/server/game/AI/SmartScripts/SmartScript.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src') diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 56e943a64c9..127630aaf94 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -65,7 +65,6 @@ SmartScript::~SmartScript() void SmartScript::OnReset() { - SetPhase(0); ResetBaseObject(); for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i) { -- cgit v1.2.3