From 5270ff58daf31ce10919d9da53e09f494956a5f2 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Sat, 21 Nov 2020 16:33:00 +0100 Subject: Core/Player: Adjust fall damage log Move fall damage log to "entities.player.falldamage" category and include the usual debug info --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index a029ccb8ad5..612807406e5 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -25182,7 +25182,7 @@ void Player::HandleFall(MovementInfo const& movementInfo) } //Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction - TC_LOG_DEBUG("entities.player", "FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d", movementInfo.pos.GetPositionZ(), height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall); + TC_LOG_DEBUG("entities.player.falldamage", "FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d\nPlayer debug info:\n%s", movementInfo.pos.GetPositionZ(), height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall, GetDebugInfo().c_str()); } } } -- cgit v1.2.3