From 52bc2478c98bc914d0aa450bab81a873acfd79d4 Mon Sep 17 00:00:00 2001 From: linencloth Date: Wed, 15 Sep 2010 17:37:03 +0200 Subject: Core/Creature: Do not reward XP for creatures without any loot recipient. (XP fix part for the "pet-only"-kills) --HG-- branch : trunk --- src/server/game/Entities/Player/Player.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 8223959fc14..462ac0d97c5 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -2639,6 +2639,9 @@ void Player::GiveXP(uint32 xp, Unit *victim, float group_rate) if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_NO_XP_GAIN)) return; + if (victim && victim->GetTypeId() == TYPEID_UNIT && !victim->ToCreature()->hasLootRecipient()) + return; + uint8 level = getLevel(); sScriptMgr.OnGivePlayerXP(this, xp, victim); -- cgit v1.2.3