From 53e45b57f880d27bf8948b58b33fe206982cbcfb Mon Sep 17 00:00:00 2001 From: elecyb Date: Wed, 15 Jun 2011 23:16:45 +0700 Subject: Core/Spells: Corrected trigger flag for melee based spells Closes #2002 --- src/server/game/Spells/Spell.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 7ee06f604a9..4748c3e18f5 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -819,7 +819,7 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const* /*triggeredByAura*/) m_procAttacker |= PROC_FLAG_DONE_OFFHAND_ATTACK; else m_procAttacker |= PROC_FLAG_DONE_MAINHAND_ATTACK; - m_procVictim = PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK; + m_procVictim = PROC_FLAG_TAKEN_SPELL_MELEE_DMG_CLASS; break; case SPELL_DAMAGE_CLASS_RANGED: // Auto attack @@ -845,7 +845,7 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const* /*triggeredByAura*/) // For other spells trigger procflags are set in Spell::DoAllEffectOnTarget // Because spell positivity is dependant on target } - m_procEx= PROC_EX_NONE; + m_procEx = PROC_EX_NONE; // Hunter trap spells - activation proc for Lock and Load, Entrapment and Misdirection if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && -- cgit v1.2.3