From 551a8ff8ae4c5949bd5ff47c0544713e405bedce Mon Sep 17 00:00:00 2001 From: SnapperRy Date: Sun, 16 Oct 2016 22:39:36 +0200 Subject: Core/Spell: allow SPELL_EFFECT_QUEST_COMPLETE to set a quest to rewarded only if that quest is used as internal flag by the server (has flag 1024 - QUEST_FLAGS_TRACKING). --- src/server/game/Spells/SpellEffects.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 5d14981fc34..f321925aa8c 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -4579,8 +4579,8 @@ void Spell::EffectQuestComplete(SpellEffIndex effIndex) uint16 logSlot = player->FindQuestSlot(questId); if (logSlot < MAX_QUEST_LOG_SIZE) player->AreaExploredOrEventHappens(questId); - else if (player->CanTakeQuest(quest, false)) // Check if the quest has already been turned in. - player->SetRewardedQuest(questId); // If not, set status to rewarded without broadcasting it to client. + else if (quest->HasFlag(QUEST_FLAGS_TRACKING)) // Check if the quest is used as a serverside flag. + player->SetRewardedQuest(questId); // If so, set status to rewarded without broadcasting it to client. } } -- cgit v1.2.3