From 562e3955a9a4e0f2643b1002005b5a6d3244084c Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Sat, 25 Sep 2010 17:53:20 +0200 Subject: Core/Logging: Change some spell log output to debug level instead of error level. Author svetilo12 Fixes issue #3793 --HG-- branch : trunk --- src/server/game/Spells/SpellEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 21cb3392681..b8b8c0a2c81 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -3376,7 +3376,7 @@ void Spell::EffectAddHonor(SpellEffIndex /*effIndex*/) { //maybe we have correct honor_gain in damage already unitTarget->ToPlayer()->RewardHonor(NULL, 1, damage); - sLog.outError("SpellEffect::AddHonor (spell_id %u) rewards %u honor points (non scale) for player: %u", m_spellInfo->Id, damage, unitTarget->ToPlayer()->GetGUIDLow()); + sLog.outDebug("SpellEffect::AddHonor (spell_id %u) rewards %u honor points (non scale) for player: %u", m_spellInfo->Id, damage, unitTarget->ToPlayer()->GetGUIDLow()); } } -- cgit v1.2.3