From 56438d0cddf846e32b5d2850682dc60972b17a6f Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 14 Mar 2021 14:44:16 +0100 Subject: Core/Players: Remove error log from Player::GetQuestObjectiveData as that function is now used with quest objectives retrieved by their id, not from quest --- src/server/game/Entities/Player/Player.cpp | 5 ----- 1 file changed, 5 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index eaf95812bce..adcd3c1b7fe 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -17434,13 +17434,8 @@ int32 Player::GetQuestObjectiveData(Quest const* quest, int8 storageIndex) const quest->GetQuestId(), storageIndex); auto itr = m_QuestStatus.find(quest->GetQuestId()); - if (itr == m_QuestStatus.end()) - { - TC_LOG_ERROR("entities.player.quest", "Player::GetQuestObjectiveData: Player '%s' (%s) doesn't have quest status data (QuestID: %u)", - GetName().c_str(), GetGUID().ToString().c_str(), quest->GetQuestId()); return 0; - } QuestStatusData const& status = itr->second; -- cgit v1.2.3