From 56718fbcb2d4de2e9e7c3c0d6bc082ddf8622113 Mon Sep 17 00:00:00 2001 From: megamage Date: Sat, 10 Jan 2009 09:29:22 -0600 Subject: *Fix the bug that some spells have too high damage. --HG-- branch : trunk --- src/game/SpellEffects.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 187ecf5eb60..d1520fd97ea 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -597,11 +597,10 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) } } - if(m_originalCaster) - damage = m_originalCaster->SpellDamageBonus(unitTarget, m_spellInfo, damage, SPELL_DIRECT_DAMAGE); + if(m_originalCaster && damage > 0) + damage = m_originalCaster->SpellDamageBonus(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE); - if(damage > 0) - m_damage += damage; + m_damage += damage; } } -- cgit v1.2.3