From 57c76407b05a919bad20008ffbfc1590a044d2ad Mon Sep 17 00:00:00 2001 From: linencloth Date: Mon, 15 Nov 2010 23:10:48 +0100 Subject: Core/Players: Update object visibility right after adding the player to a map --HG-- branch : trunk --- src/server/game/Entities/Player/Player.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 323fe894433..17a98548ddc 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -20908,6 +20908,8 @@ void Player::SendInitialPacketsBeforeAddToMap() void Player::SendInitialPacketsAfterAddToMap() { + UpdateVisibilityForPlayer(); + // update zone uint32 newzone, newarea; GetZoneAndAreaId(newzone,newarea); -- cgit v1.2.3